Q: How do I enter? A: You have to be a member of the board; Register and then post in the Introduction Forum to get activated. From there, post a thread to this forum. Make sure to prefix the thread title with [Entry]. If you drop out, please use the suffix [Dropout]. Once the entry is completed, please prefix with [Completed] and add a download link to the first post in your entry's thread. (If you don't have a place to host, I can host for you). The thread title can be whatever- generally, people post the game title once they figure it out. Q: What is the prize for winning? A: You get marked as the winner on the competition website! I know, exciting, right? (I'm open to Prize Ideas, given that they're cheap and not a lot of work. x) Q: How is the winner decided? A: Once the competition is over, everybody posts links to download their games. Any board member can vote for any finished entry (sometimes 1 or more votes per person), but we ask that if you are going to vote, you give every game a fair shake first. Q: What do I need to submit to be able to be voted on? A: You need to provide at least your game's binaries. Most of our members are Windows and Linux users, and some are Linux exclusive. It's up to you to decide what to provide binaries for, if someone can't play your game, you'll simply not get a vote from them. If you'd like to make your game Open Source and link to a repo, that's great, but not required. We'd still like to see some binaries, at least for Windows users. Q: What am I allowed to make my game with? A: Anything you like. You can use C++, C#, GameMaker, MMF, Flash, etc. So long as people can play your game to vote for it. It can even be a game mod, so long as it stands up as an original game, not just a re-skinning. Q: What are the team limits? A: You can work alone, or be on a team. We don't really have any hard limits on how many people can be in a team, since there usually aren't more than 3 for a competition game. If you feel like hiring 100 college students to produce your game, fine. It'll be interesting. Q: What can I do before the competition starts? A: You can work on your game engine, planning, design, art, etc. Pretty much anything but actual game-specific code. You can also work on "Prototype" code ahead of time. For example, writing and testing out algorithms in programs. That's fine, but it can't really be actual game code.